Miilla wrote:Quote:Set more than 21,000 years in the future, the background story of Eve Online explains that humanity, having used up most of Earth's resources through centuries of explosive population growth, began colonizing the rest of the Milky Way. In turn, this expansion also led to competition and fighting over available resources as it did on Earth, but everything changed with the discovery of a natural wormhole leading to an unexplored galaxy named "New Eden". Dozens of colonies were founded, and a structure was built to stabilize the wormhole that bridged the intergalactic colonies with the rest of human civilization, a giant gateway bearing the name "EVE". However, when the natural wormhole unexpectedly collapsed, it destroyed the gate. Cut off from the rest of humanity and supplies from Earth, the colonies of New Eden were left starved and disconnected from one another; some died out entirely. Over the eons the descendants of the colonists managed to survive and rebuild their own societies, but the memories and knowledge of humanity's origins as well as their own from Earth and the Milky Way became lost. Five major distinct societies rose to prominence from the colonies, each growing into interstellar spaceflight-capable civilizations. The states based around these colonies make up the five major factions in Eve Online: the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic and the Jove Directorate.
So... given the back story for Eve online, why are people crying about "FIGHTING OVER AVAILABLE SCARCE AND LIMITED RESOURCES"?
I don't get it... isn't this what Eve is about? Why on earth would you whine and cry about people fighting over scarce resources (ORE for example) by killing those mining it (just one example). This is what the game you purchased is about, did you not read the product description?
This is what I mean.
People will harp on "this is EvE! HTFU" and "Go back to WoW" but this is a game that is PVP oriented over resources - resources that NEVER RUN OUT.
How many of those leet 0.0 dwellers would cry their eyes out if it became possible to mine a tech moon until it was depleted?
Would we be seeing such a NAPfest?
How populated would high sec be if it were possible to mine every roid out of a system? How about the pirate factions getting a clue and realizing they have to move out of a high sec system when everybody and their brother are taking missions to kill them? The "mission faucet" running out, and missioners having to find work elsewhere.
Every war we have seen in history boils down to resources: either the protection of them, or the taking of them, or in many cases, the projected need for them and the politics, of which war is "by other means" and the resistance to it thereof.
Unlimited resources are what makes this game miss the mark over what everybody says it's supposed to be about. If missions and roids in high sec were limited, people would fight over it and there would be actual real war declarations aimed at securing resources instead of the usual 10 high SP greifers versus 3 miners BS that gives war decs a bad reputation. If tech moons can be mined flat or to such extent that it would have be left alone for a year to replenish , we would not be seeing a deserted 0.0 space ringed by gate blobs manned by renters and slaves. No these leet players who say this is all about PVP would actually be engaging in PVP with each other instead of trying to claim that gate camping is PVP.
CCP should demonstrate some Roden-sized bawls (read "Templar One" for an idea of how huge Roden's cajones are) here they would make resources, missions, roids, moons, gas, etc, limited and this game would become everything that everybody who ever padded their KB with a rookie ship says it should be.